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Patch 11.8

Enfers Déchaînés | Notes de Mise à Jour 11.8

Traduction par FunSoluces.

Nouveaux Costumes de Dieux

Apollon Exploseur de Bits (Bit Blaster Apollon)

Cross-Gen | Honneur Immortel

Artémis Faune Empennée (Fletched Faun Artemis)

Cross-Gen | Honneur Immortel

Chac Ame Carbonisée (Charred Soul Chaac)

Cross-Gen | Pass Cross-Gen

Mercure Fureur de l’Enfer (Hell’s Fury Mercury)

Cross-Gen | Pass Cross-Gen

Équilibrage

Modes de Jeu

Conquête

We’ve received strong feedback that our Support players are feeling slightly too squishy, and we believe some of this can be solved with the Green Buff effects. This small buff is intended to further incentivize players to focus a little more on having this buff active leading into pivotal moments of the game.

Bonus Vert

  • Réduction du seuil de Protection de Santé et Mana supplémentaires de 50 à 40.

More action the better! To encourage god combat in the solo lane, we’re increasing the Mana returns from Blue Buff when hitting a God.

Bonus Bleu

  • Augmente la récupération de Mana sur un Dieu touché de 2% à 3% du Mana manquant.

Our data has shown us that Golden Totem was highly favored by players, so we’re bringing it down slightly to make room for the others, as well as buffing the lowest-picked options, hopefully encouraging more variety in players’ totem selection!

Totem Doré

  • Réduction de la Pénétration de 5/7/10 à 3/5/7.

Totem Verdoyant

  • Augmentation de la Santé et Mana maximum de 8/10/12% à 10/12/14%.

Totem Pourpre

  • Augmentation du Vol de Vie et du Vol de Vie des Compétences Physiques de 10/12,5/15% à 12,5/15/17,5%.

Specifically targeting some of Gold Fury’s base values here, we want to increase the temptation of going for this objective in the early game, and allow it to be a more viable option while the enemy team may be focused on the Bull Demon.

Furie Dorée

  • Réduction de la Santé de base de 3000 à 2750.
  • Augmentation de l’Or de Base de 130 à 150.

Objets 

Fatalis Accéléré (Hastened Fatalis)

One of the most iconic items in SMITE’s history has made its return, but surprisingly, there has been much debate over its actual strength. In general, we are pleased to see its popularity, but want to take any adjustments slowly, as we want to be cautious about completely removing it from viability.

  • Augmentation du Coût de 2500 à 2600.

Bouclier du Polymorphe (Shifter’s Shield)

We hear you! Players have certainly appreciated having this item back in the game, but with its extreme stat-to-cost efficiency it became far too common in builds. With a stat nerf in 11.7 Bonus Balance, and a cost nerf in 11.8, our goal is to hit this item’s efficiency from both ends so that it is still somewhat flexible between roles but not a must-buy.

  • Augmentation du Coût de 2400 à 2500.

Peau du Lion de Némée (Hide of the Nemean Lion)

Perhaps one of the most controversial items of all time, Hide of the Nemean Lion has caused a stir since its reintroduction to the game. We’re glad the fans of this item are having fun, but feel as if it’s already time to tone down the Reflect Damage slightly in order to allow for more counter-play.

  • Réduction des Dégâts renvoyés de 15% à 12,5%.

Bouclier du Phénix (Shield of the Phoenix)

Both Shield of the Phoenix and its Tier 2, Fortress Shield, are losing a small amount of health to bring them down just a notch, more in line with the TTK changes we have made recently.

  • Réduction de la Santé de 250 à 200.

Bouclier Forteresse (Fortress Shield)

  • Réduction de la Santé de 200 à 150.

Asi

While we are very glad Asi has seen a great amount of play since it gained Flat Penetration again, we still want other options to be considered, so we’re bringing Asi’s power down slightly to allow competing options to shine.

  • Réduction de la Puissance Physique de 40 à 35.

Dévoreur d’Ames (Soul Eater)

With Flat Penetration becoming more valuable with the adjustments to TTK, Soul Eater has become a very popular early purchase for Solos, ability Hunters, and even some Junglers. As such, we want to slow down the rate at which it comes online, especially because players have gained access to its ability Lifesteal from the base item.

  • Donne à présent uniquement de la Pénétration sur l’évolution.

Eclat d’Aile (Wing Shard)

Shard choices seem to ebb and flow naturally along with the meta, but Wing Shard has been collecting dust for quite some time now, so instead of just sitting and hoping the meta comes to it, we’re giving it a decent bump in duration to make it applicable to more situations.

  • Augmentation de la Durée de 3s à 5s.

Gantelet du Dévoreur (Devourer’s Gauntlet)

In line with our nerfs to Asi, we’re reducing the cost of Devourer’s Gauntlet so that it can better compete in the current Asi-dominated meta.

  • Réduction du Coût de 2400 à 2300.

Boomerang à Lames (Bladed Boomerang)

Though this item has huge potential for Critical Strike builds, it is frequently overlooked due to the difficulty in maintaining its buff. We are giving a bit more flexibility to players by allowing them to worry about hunting down their boomerangs just a bit less frequently.

  • Augmentation de la Durée du Bonus de 6s à 10s.

Lame Ailée (Winged Blade)

This item tree has seen quite a bit of shuffling around recently, but one thing that has remained constant is that Winged Blade is rarely being purchased, despite its strong Passive effect. Because of this, we’re bringing its base stats up considerably, making it a more attractive option when searching for cheap magical defense.

  • Augmentation de la Protection Magique de 20 à 25.
  • Augmentation de la Santé de 150 à 200.
  • Augmentation de la Réduction aux Effets de Contrôle de 10% à 20%.

Porteur d’Aube (Dawnbringer)

Ever since its introduction to the game, Dawnbringer has consistently struggled to find its mark on the meta. With a couple small buffs, we’re eager to see if this will finally allow this item to find a home!

  • Réduction du Coût de 2400 à 2350.
  • Augmentation de la Santé de 150 à 200.
  • Augmentation de la Durée du Passif de 6s à 8s.

Amulette Pare-Coeur (Heartward Amulet)

While this defensive aura item was once a staple of Support builds, its simple, yet effective passive may not excite players as much as other options. Even though it is a straightforward item, we believe it is still an item that can be effective in the right hands, especially with its Glyphs, so we want to bump up its stat efficiency to allow it a bit more room to stand on its own as well.

  • Réduction du Coût de 2100 à 2050.
  • Augmentation de la Santé de 200 à 250.
  • Ajout de 200 de Mana.

Lance des Mages (Spear of the Magus)

The Magic Focus tree has been popular for quite some time now, yet Spear of the Magus has been passed up by items like Obsidian Shard, Typhon’s Fang and Charon’s Coin. With a small reduction to its cost, and a significant reduction to its cooldown, we’re hoping that this item will become not only more accessible, but also more applicable than it previously was.

  • Réduction du Coût de 2450 à 2400.
  • Réduction du Temps de Rechargement de 15s à 8s.

Tisse-Malédiction (Curseweaver)

Though the other staves have gotten buffs in recent patches, it’s time for the most recently debuted of the bunch, Curseweaver, to get some too!

  • Augmentation des Dégâts de Santé et Mana maximum de 5% à 7,5%.

Batôn de Thot (Rod of Tahuti)

A small bump in Power is all this item needs to help better round out late game mage builds!

  • Augmentation de la Puissance Magique de 115 à 125.

Pièce de Charon (Charon’s Coin)

Charon’s Coin has always had a unique flavor aspect of its passive that grants gold on gaining a kill or assist, but we want to lean into that flavor a bit more to allow players to purchase this item early to econ if they get active and aggressive!

  • Augmentation de l’Or par lancer de pièce de 1 à 15.

Pierre de Gaia (Stone of Gaia)

Though this niche item was once a staple of counter builds, it has fallen out of favor due to the infrequency of its effect. With this adjustment, there will always be an effect available for users of this item.

  • Donne maintenant de la Puissance quand le Passif n’est pas en Rechargement.
  • Ne donne plus de Puissance quand le Rechargement du Passif est activé.

Equinoxe (Equinox)

This is a revert to a previous nerf, because since that nerf we have introduced items like Stone Cutting Sword which somewhat directly compete with Equinox’s build slot, resulting in Equinox buy rates plummeting. We want both of these items to be viable, so the goal is to bring Equinox up again slightly to make it a more tempting choice.

  • Augmentation des Dégâts du Passif par niveau de 2 à 3.

Pierre Abyssale (Abyssal Stone)

Though the stat efficiency of this item is very solid, its passive felt as if it left things to be desired. As such, we are fully lifting the cooldown restriction as an experiment to see how much players value this style of passive.

  • Suppression du Temps de Rechargement du Passif.

Erosion

While this item does consistently provide an anti-shielding effect, it’s buff effect is on a relatively long cooldown, which could very easily miss timing. With this buff, it is possible for the effect to have a 100% uptime, so against very heavy shield compositions, it will be much more desirable!

  • Réduction du Temps de Rechargement du Passif de 10s à 4s.

Gemme de l’Archimage (Archmage’s Gem)

Though Conduit Gem is perceived to be in a relatively powerful spot, its in-line upgrade has not seen the same success. We are heavily boosting its Power to grant it a large stat advantage over its direct competitor.

  • Augmentation de la Puissance Magique de 85 à 120.

Coeur de Rajeunissement (Rejuvenating Heart)

This item has seen some fringe success in Lifesteal-oriented builds, but its utility does not grant enough of a boon to opt into it versus other, more Power-focused items. By evening the playing field, we hope to see more of this unique effect in play.

  • Augmentation de la Puissance Magique de 55 à 65.
  • Augmentation de la Portée du Passif de 40 à 55.

Griffes Pourpres (Crimson Claws)

On its initial debut, Crimson Claws was incredibly strong, especially with its shielding potential. We have decided to shift its focus to be a true Lifesteal build staple versus its current position in which it was competing with Bloodforge, Asi, and Devourer’s Gauntlet. Now, it should fill a slightly more unique position by granting a huge amount of Lifesteal on its own.

  • Réduction du Coût de 2550 à 2450.
  • Réduction de la Puissance Physique de 50 à 45.
  • Augmentation du Vol de Vie Physique de 15% à 25%.

Pièce de Pythagore (Pythagorem’s Pièce)

This item received a significant amount of nerfs throughout 2023 as it was rightfully blamed for creating the Mage Solo meta. Quite some time has passed since then, so we feel it is safe to bring it back up a little, especially with how much the game has changed in recent patches.

  • Réduction du Coût de 2350 à 2250.
  • Augmentation du Vol de Vie Physique et Magique du Passif de 9% à 12%.

Serre de Brancroft (Bancroft’s Claw)

Finally, we’ve got a slew of underutilized Glyphs getting a variety of buffs across the board. We hope to see them better compete, especially since a couple of their base versions received some nice buffs this patch as well!

  • Réduction du Temps de Rechargement de 15s à 10.
  • Augmentation des dégâts et du bouclier sur la Santé maximum de 0,5% à 1%.

Amulette du Silence (Amulet of Silence)

  • Augmentation de la Portée du Passif de 40 à 55.
  • Réduction du Temps de Rechargement de 12s à 8s.

Batôn de Thot Parfait (Perfected Rod of Tahuti)

  • Augmentation de la durée du Bonus de 3s à 6s.

Wynebgwrthucher Révérencieux (Reverent Pridwen)

  • Augmentation de la Santé du Bouclier de 200% à 225% de vos Protections.

Plastron de Vigilance (Breastplate of Vigilance)

  • Augmentation de la Portée du Passif de 60 à 70 unités.

Condamneur Malicieux (Malicious Deathbringer)

  • La Réduction du Temps de Rechargement du Passif affecte maintenant aussi les Compétence Ultimes.

Dieux

Anubis

One would think the God of the Dead would be thriving in an early game meta, but he simply isn’t surviving long enough to see many fights through. As such, we’re bumping up his base stats a bit to be more comparable with other mages of a similar niche, as well as a couple nice buffs across the board to make him much more effective!

Général

  • Augmentation de la Santé de Base de 380 à 420.
  • Augmentation de la Santé par niveau de 70 à 72.

Peine (Sorrow)

  • Augmentation de la Durée de 5s à 6s.

Invasion de Sauterelles (Plague of Locusts)

  • Réduction du Temps de Rechargement de 11s à 10s.
  • Augmentation de la Contribution Magique par coup de 20% à 22%.

Momifier (Mummify)

  • Augmentation de la Durée de l’Évanouissement de 1,6/1,7/1,8/1,9/2s à 2s à tous les niveaux.

Artémis

Though Artemis is a relatively popular pick, her statistics dropped significantly after the TTK changes. As such, we’re granting her just a hair more survivability and slightly more access to her powerful stim.

Général

  • Augmentation de la Santé de Base de 450 à 480.
  • Augmentation de la Santé par niveau de 75 à 78.

Destin des Pêcheurs (Transgressor’s Fate)

  • Les ennemis qui se prennent des dégâts venant des pièges sont maintenant révélés à l’équipe d’Artemis durant toute la durée.

Assaut Vengeur (Vengeful Assault)

  • Réduction du Temps de Rechargement de 16/15,5/15/14,5/14s à 14s à tous les niveaux.

Bakasura

Despite some of Bakasura’s most beloved items making a return in the last patch, he is still on the lower end of the win and popularity spectrums. As such, we’re giving him significant changes to his ultimate to grant him more tools to better control and fight in team-oriented brawls.

Lames du Boucher (Butcher Blades)

  • Augmentation de la Puissance Physique du Passif de 5/10/15/20/25 à 10/15/20/25/30.

Régurgitation (Regurgitate)

  • Inflige maintenant 20/25/30/35/40 (+10% de votre Puissance Physique) de Dégâts Physiques toutes les 0,5s tant que vous êtes à l’intérieur de la Zone.
  • Augmentation de la Durée de la Zone d’Attaque de Base de 6s à 6/7/8/9/10s.

Bake Kujira

There’s no denying that Bake Kujira has taken a harsh fall from grace with his win rate plummeting after a set of back to back nerfs. Although we are giving him buffs here, we understandably want to be considerably lighter on any additional boons to his early game, as he has one of the best laning phases in the game – especially after the addition of item procs on his basic attacks!

Eaux Agitées (Rough Waters)

  • Réduction du Temps de Rechargement de 14s à tous les niveaux à 14/13.5/13/12.5/12s.

Onde Sonique (Sonic Wave)

  • Augmentation des Dégâts de 70/115/160/205/250 à 70/120/170/220/270.

Ruée Ondulante (Twisting Dive)

  • Augmentation de la Durée de l’Évanouissement de 0,5/0,75/1/1,25/1,5s à 1,5s à tous les niveaux.

Chang’e

Surprisingly, Chang’e’s last nerf did not hit the mark as we had hoped, so we’re running it back to directly impact her damage versus her all-encompassing passive.

Danse du Croissant de Lune (Crescent Moon Dance)

  • Réduction des Dégâts de 80/120/160/200/240 + 60% à 80/115/150/185/220 + 55%.

Lune Croissante (Waxing Moon)

  • Réduction des Dégâts de 160/225/290/355/420 + 70% à 150/215/280/345/410 + 65%.

Discorde

This goddess of chaos and strife is getting even more mischievous! Her win rate is generally middle of the pack, but her popularity has seen a sharp decline throughout the recent patches. With several big quality of life buffs, we’re hoping she becomes more exciting for players of all skill levels.

Magie Incontrôlée (Unruly Magic)

  • Augmentation de la Vitesse de Projectile d’environ 10%.

Comportement Instable (Erratic Behavior)

  • Augmentation de la Portée de 30 à 40.
  • Réduit maintenant aussi le Temps de Rechargement de sa Compétence Ultime de 0,5s par charge dépensée dans la zone à tous les niveaux.

Freyja

Oh Fatalis, how Freya missed you so! With Freya getting back one of her core items, she definitely deserves some nerfs.

Irradiation (Irradiate)

  • Réduction des Dégâts de 40/55/70/85/100 + 25% à 35/50/65/80/95 + 20%.

Impulsion (Pulse)

  • Augmentation du Temps de Rechargement de 11s à 12.

Discrétion de la Valkyrie (Valkyrie’s Discretion)

  • Augmentation du Temps de Rechargement de 100s à 110s.

Hadès

Despite receiving a large buff to his Ultimate cooldown in Patch 11.7, the King of the Underworld is still struggling in our post-9.5 revert meta. This time we’re applying more widespread buffs in the hope that he will once again rise in popularity.

Linceul des Ténèbres (Shroud of Darkness)

  • Réduction du Temps de Rechargement de 14/13/12/11/10s à 13/12/11/10/9s.

Dévoration d’Âmes (Devour Souls)

  • Augmentation des Dégâts de 75/115/155/195/235 + 70% à 75/125/175/225/275 + 85%.
  • Réduction des Dégâts de Détonation de 10/20/30/40/50 + 50% à 10/15/20/25/30 + 40%.

Pilier d’Agonie (Pillar of Agony)

  • Augmentation de la Contribution Magique de 30% à 35% par à-coup.

Hel

As a character that needs to be in the midst of battle to get things done, Hel has really struggled in the post-TTK world. With a nice boost to her buffs, help with Mana sustain, and a bit of damage, we’re hoping to see her shine a bit brighter alongside her team and on her own as well.

Général

  • Augmentation du Mana par niveau de 57 à 60.

Général (Purge) (Hinder (Cleanse))

  • Réduction du Coût de Mana de 60/65/70/75/80 à 60 à tous les niveaux.

Purge (Hinder) (Cleanse (Hinder))

  • Réduction du Coût de Mana de 60/65/70/75/80 à 60 à tous les niveaux.

Répulsion (Inspiration) (Repulse (Inspire))

  • Augmentation de la Contribution Magique de 75% à 85%.

Inspiration (Répulsion) (Inspire (Repulse))

  • Augmentation de la Vitesse de Déplacement personnelle de 15% à 20%.
  • Augmentation de la Vitesse de Déplacement des alliés de 7% à 10%.

Houyi

Having seen how much success his lover has been seeing on the battlefield, Hou Yi wants nothing more than to share the spotlight with her! This Hunter has been struggling to keep up with all the fighting, so we’re increasing his access to his main clear tool, as well as a bit of love for his high mana usage and low Attack Speed.

Général

  • Augmentation de la Vitesse d’Attaque par niveau de 1,2% à 1,4%.

Ricochet

  • Réduction du Temps de Rechargement de 10s à tous les niveaux à 10/9,5/9/8,5/8s.

Bombardement en piqué (Divebomb)

  • Réduction du Coût de Mana de 70/75/80/85/90 à 70 à tous les niveaux.

Hun Batz

While this Jungler is sitting only slightly below average in terms of win rate, his pick rate is pretty far below expectations, especially considering the changes he received earlier in the year to smooth out his cast and refire times. Now we’re reverting a nerf to his passive and giving him two very impactful quality of life buffs that we hope make Hun Batz enjoyers howl for joy!

Coups Infusés (Infused Strikes)

  • Augmentation de l’augmentation des dégâts d’Attaque de Base de 15% à 20%.

Singe Sacré (Sacred Monkey)

  • Augmentation de la Portée du Rebond de 40 à 55.

Même pas Peur du Mal (Fear No Evil)

  • Augmentation de la Portée du Déploiement de 35 à 45.

Ixchel

Though she has finally seen some time in the light, Ix Chel is clearly a step above many other mages when it comes to early game burst and control. Especially since her ultimate got a few impactful upgrades, it’s only fair that she loses a bit of safety while using it as well.

Filins de Lumière (Explosion Chatoyante) (Threads of Light (Gleaming Blast))

  • Réduction des Dégâts de 70/115/160/205/250 à 60/105/150/195/240.
  • Réduction des Dégâts Bonus de 30% à 25%.

Grande Fin (Great End)

  • Suppression de l’Atténuation des Dégâts.

Jingwei

As the latest of late game hunters, Jing Wei has been struggling to keep up in the early game. Even with a couple smaller buffs over the past few patches, she hasn’t made much progress statistically, so we’re being a bit more heavy-handed with some bigger buffs!

Général

  • Augmentation de la Vitesse d’Attaque par niveau de 1,4 à 1,6.

Carreaux Explosifs (Explosive Bolts)

  • Réduction du Temps de Rechargement de 12s à tous les niveaux à 12/11,5/11/10,5/10s.

Agilité (Agility)

  • Réduction du Temps de Rechargement de 18/17,5/17/16,5/16s à 16s à tous les niveaux.
  • Augmentation de la Puissance de l’Air de 20/25/30/35/40 à 30/35/40/45/50.
  • Augmentation de la Durée du Bonus de 4s à 5s.

Raid Aérien (Air Strike)

  • Augmentation de la Contribution Physique de 100% à 110%.

Kali

Surprisingly, Kali did not move very much between now and when she received her last major god balance. As such, we want to give her a couple small buffs across the board, as well as reverting a nerf we made to her Passive during the major changes.

Marqué par la Mort (Marked for Death)

  • Augmentation de la Pénétration par niveau de 0,25% à 0,5%.

Encens (Incense)

  • Augmentation de la Puissance du Bonus de 10/15/20/25/30 à 15/20/25/30/35.

Destruction

  • Augmentation de la Contribution Passif de 8% à 10%.

Kumbhakarna

Kumbhakarna is struggling – both in terms of win rate and pick rate! With this slew of changes we’re aiming to introduce an alternate role or playstyle for Kumbhakarna where he can deal more consistent damage on his own, instead of largely relying on his allies to follow up on his setup. Additionally we aim to reduce some frustration in regards to his Crowd Control; targeting Diminishing Return issues for himself and reducing agonizingly long Mesmerize effects for his enemies.

Général

  • Augmentation de la Protection Physique de Base de 18 à 20.

Attaques de Base

  • Les deux premières Attaques de Base de Kumbhakarna peuvent maintenant blesser les ennemis proches.

Dormeur (Sleepy)

  • Augmentation de la Santé et du Mana de Résurrection de 35% à 40% de sa Santé et son Mana Maximum.
  • Quand sa Capacité Passive est en Temps de Rechargement, Kumbhakarna gagne 20 PdV5.

Renvoi (Throw Back)

  • Réduction du Coût de Mana de 60/65/70/75/80 à 55/60/65/70/75.
  • Réduction du Temps de Rechargement de 11s à 10s.

Coup Groggy (Groggy Strike)

  • L’Enracinement de cette compétence n’est plus affectée par la Réduction aux Effets de Contrôle successifs.
  • Réduction de la Durée de l’Enracinement de 2s à tous les niveaux à 1,5 à tous les niveaux.

Puissant Bâillement (Mighty Yawn)

  • Inflige maintenant 40/80/120/160/200 + 30% de votre Puissance Magique lorsque l’Envoûtement se brise tôt.
  • Changement de la Durée de l’Envoûtement 1/1,5/2/2,5/3s à 1,5/1,75/2/2,25/2,5s.
  • Réduction du Ralentissement de 40% à tous les niveaux à 20/25/30/35/40%.
  • Réduction du Ralentissement de la Vitesse d’Attaque de 30/35/40/45/50% à 20/25/30/35/40%.
  • Réduction du Coût de Mana de 50/55/60/65/70 à 50 à tous les niveaux.

Uppercut Épique (Epic Uppercut)

  • Réduction du Temps de Rechargement de 75s à 70s.

Le Roi Arthur

The King is back! With the (return? introduction? rebirth?) of Shield of the Phoenix, King Arthur is clearly the best user of it. As such, we are removing the HP5 from his passive that he gained as compensation for the lack of sustain, and we’re increasing a couple of his early game cooldowns to slow him down just a tad in those beginning stages.

Inébranlable (Steadfast)

  • Les PdV5 ont été retirés.

Taillade Horizontale (Claquage) (Overhead Slash (Hamstring))

  • Augmentation du Temps de Rechargement de 14s à tous les niveaux à 16/15.5/15/14.5/14s.

Claquage (Taillade Horizontale) (Hamstring (Overhead Slash))

  • Augmentation du Temps de Rechargement de 14s à tous les niveaux à 16/15,5/15/14,5/14s.

Maui

As another character that continues to struggle regardless of how many buffs he’s given, Maui is next in line for his own set of buffs! Master Fisherman should be feeling better than ever, while we’re granting back some of the strength that Mystical Ulua once lost. With a couple more adjustments to his base stats and Solar Swing, we hope that players will really feel the boost this time around!

Général

  • Augmentation de la Vitesse d’Attaque de Base de 0,85 à 0,9.
  • Augmentation de la Puissance de Base des Attaques de Base de 36 à 38.
  • Augmentation de la Puissance par niveau des Attaques de Base de 1,5 à 1,6.

Maître Pêcheur (Master Fisherman)

  • Réduction du Temps de Chargement d’environ 50%.
  • Augmentation de la Vitesse de Projectile d’environ 10%.

Ulua Mystique (Mystical Ulua)

  • Augmentation des Protections de 15/20/25/30/35 à 20/25/30/35/40.
  • Augmentation de la Vitesse de Déplacement de 8/9/10/11/12% à 8/10/12/14/16%.

Balançoire Solaire (Solar Swing)

Réduction du Temps de Rechargement de 16s à 15s.

Méduse

This sneaky snake slithered her way through a couple nerfs with minimal impacts to her stats, so we’re giving her a couple more to hopefully bring her down a couple more notches.

Tir de Vipère (Viper Shot)

  • Réduction de la Contribution Physique de 10% à 8%.

Jet d’Acide (Acid Spray)

  • Augmentation du Temps de Rechargement de 13s à 15/14,5/14/13,5/13s.

Pétrification (Petrify)

  • Réduction des Dégâts de 280/380/480/580/680 + 95% à 270/365/460/555/650 + 90%.

Mulan

Despite a couple big nerfs in previous patches, Mulan remains at the top of her class, with some extra thanks to a couple of returning items from the last patch. We’re increasing the damage required to access the final stat-boosting rank of her abilities via Training Arc and increasing the cooldown of her main clear and sustain tool just slightly to bring down her lane dominance and smooth out her mid-game power curve.

Arc d’Entraînement (Training Arc)

  • Augmentation de la condition pour le 3ème rang de l’Épée de 4500 dégâts à 6500 dégâts.
  • Augmentation de la condition pour le 3ème rang de la Lance de 4500 dégâts à 6500 dégâts.
  • Augmentation de la condition pour le 3ème rang de l’Arc de 1200 dégâts à 2000 dégâts.

Transpercement à la Lance (Spear Thrust)

  • Augmentation du Temps de Rechargement de 13s à 14s.

Pelé

Ever since the quality of life change to Eruption several patches ago, we expected Pele to be doing quite well statistically. However, she has not met those expectations. As such, we are reverting the preemptive nerf we gave to Eruption, and powering up her counterplay potential with some nice boosts to Everlasting Flame.

Flamme Éternelle (Everlasting Flame)

  • Augmentation de la Puissance Physique gagnée de 1,5 par niveau à 2 par niveau.
  • Augmentation de la Durée de 4s à 6s.
  • Réduction du Temps de Rechargement de 30s à 20s.

Eruption

  • Augmentation des Dégats intérieurs de 60/105/150/195/240 à 70/115/160/205/250.
  • Augmentation des Dégâts extérieurs de 130/170/210 à 140/180/220.

Ull

Though we expected Ullr to be performing better in a lower TTK meta, he has struggled in all aspects of the game. We are giving him a small bump in a couple places while trying to stay light on the damage.

Flèche à Lames (Hache de Lancer) (Bladed Arrow (Thrown Axe))

  • Augmentation des Dégâts de 60/110/160/210/260 + 70% à 70/120/170/220/270 + 75%.

Avalanche de Flèches (Saut de la Gloire) (Hail of Arrows (Glory Bound))

  • Réduction du Coût de Mana de 60/65/70/75/80 à 50/55/60/65/70.

Saut de la Gloire (Avalanche de Flèches) (Glory Bound (Hail of Arrows))

  • Augmentation de la Contribution Physique 50% à 55%.
  • Réduction du Coût de Mana de 60/65/70/75/80 à 50/55/60/65/70.

Týr

Though the perception of Tyr is that he is doing quite okay, his statistics are much lower. Tyr is quite the popular character, so we want to give him a decent push to get him closer to that median level where the statistics and perception will align.

Porteur de la Loi (Lawbringer)

  • Réduction du Temps de Rechargement de 90s à 90/85/80/75/70s.

 

Vãmana

In a solo lane meta dominated by low Attack Speed builds, Vamana has fallen quite a ways behind, so we’re applying a few buffs to his dash cooldown and his Ultimate shield, alongside some feel-good changes to his Umbrellarang ability.

Dégagez le Passage (Clear the Path)

  • Réduction du Temps de Rechargement de 16s à 14s.

Ombrellerang (Umbrellarang)

  • Augmentation de la Vitesse de Projectile d’environ 30%.
  • Augmentation de la Taille de Projectile pour mieux correspondre au visuel.

Furie Colossale (Colossal Fury)

  • Augmentation du gain du Bouclier de 0,75% de la Santé maximale à 0,9% de la Santé maximale.

 

Zhong Kui

Though the Demon Queller may not be the most popular of choices, in the right hands, he is a tanky, yet extremely effective damage-dealing machine! We’re only giving him a small hit to the Protections from Demon Bag, so he has to play a bit more carefully while still swinging like a truck!

Sac à Démons (Demon Bag)

  • Réduction de la Protection par stack de 1,6 à 1,3.

Doubleurs des Nouveaux Costumes

  • Apollon Exploseur de Bits : Kieran Regan
  • Artémis Faune Empennée : Sara Secora
  • Chac Âme Carbonisée : Hunter Peterson
  • Mercure Furie de l’Enfer : Gianni Matragrano

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