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Mise à Jour Bonus 8.6

Merci à Kingkkrool pour la traduction.

Nouveaux Costumes de Dieux

Aset Sentinelle Stellaire (Star Sentry)

Standard

1920×1080 | 2560×1440 | 3840×2160 | 1080×1920

Tellus Esprit de l’Ours (Spirit of the Bear)

Standard

1920×1080 | 2560×1440 | 3840×2160 | 1080×1920

Rāma Chasseur Oni (Oni Hunter)

Exclusif | Coffre Chasseur Oni

1920×1080 | 2560×1440 | 3840×2160 | 1080×1920

Horus Faucon d’Acier (Steel Falcon)

Exclusif | Coffre Faucon d’Acier

1920×1080 | 2560×1440 | 3840×2160 | 1080×1920

 

Equilibrage de la Mise à Jour du 29 Juin 2021

Objets

 

Gemme d’Ame (Soul Gem)

Soul Gem brings both strong burst and strong utility combined into one package. The overall potency of this combo, especially on gods capable of quickly stacking its effect. A soft adjustment to its damage output should make sure its overall power is in line with more focused choices.

  • Réduction des dégâts supplémentaires de 30% de votre Puissance Magique à 25% de votre Puissance Magique.

 


Pièce de Charon (Charon’s Coin)

Charon’s Coin has seen a huge influx in overall play since our last buff. At the time we increased Magical Power and decreased its cost. We are reverting one of these buffs to find the middle ground for that buff.

  • Réduction de la Puissance Magique de 90 à 80.

 


Pierre de Gaïa (Stone of Gaia)

Stone of Gaia provides a large influx of health and restoration in addition to bring a strong counter to a slew of gods. The passive should feel like a strong bonus when built in the right situation but at its current strength certain gods are better off not engaging. A reduction puts it closer to being a strong bonus.

  • Réduction de la Santé maximale restaurée de 15% en 5s à 8% en 5s.

 


Dieux

 

Cùchulainn

Similar to King Arthur, Cu Chulainn brings high offense with his base damage, making him difficult to damage and difficult to survive against at the same time. We are bringing down his free survivability from Berserk and toning down his largest burst in both forms. Spear of Mortal Pain in particular is also gaining a longer cooldown which lowers how often he can contribute large CC to a fight while staying outside of Berserk.

Berserk

  • Réduction de la Santé de base supplémentaire de 10+20 par Niveau à 10+10 par Niveau.

Lance de la Douleur Mortelle / Cri de Guerre (Spear of Mortal Pain / War Cry)

  • Réduction des dégâts de base de 175/250/325/400/475 à 165/235/305/375/445.
  • Augmentation du Temps de Rechargement de 85s à 100s.
  • Les modifications de dégâts concernent les deux compétences. La modification du Temps de Rechargement ne concerne que Lance de la Douleur Mortelle.

 


Gilgamesh

The King of Uruk has lived up to his name, sporting a very potent win rate, pick and ban rate, and a resilience to the nerfs we have already implemented. Drop Kick in particular had an issue causing it to deal significantly more damage than intended in moments that matter the most; when a god is kicked into a wall. Fixing this alone is a large nerf but probably not enough on its own. We are also increasing the cooldown on Drop Kick and lowering the initial burst on Winds of Shamash. These changes should lower the frequency and impact Gilgamesh can bring in a fight.

Coup de Pied Tombé (Drop Kick)

  • Correction d’un problème où cette compétence infligeait 15 de dégâts supplémentaires et 15% de la Contribution Physique aux Dieux envoyés contre un mur. Ceci ne s’applique qu’aux Niveaux 2, 3, 4 et 5 de la compétence. Ces dégâts devraient donc maintenant coller aux “Dégâts Explosifs” indiqués dans la description.
  • Augmentation du Temps de Rechargement de 14s à 16s.

Vents de Shamash (Winds of Shamash)

  • Réduction des dégâts initiaux de 90/150/210/270/330 à 90/145/200/255/310.

 


Janus

Janus’ ability to consistently engage a fight with a close range Through Space and Time and delete players’ health while opening a path to engage makes him an incredibly potent pick in the SPL. Combined with some item synergy around Soul Gem and Staff of Myrddin it is no wonder he is seeing the play he is. Through Space and Time is seeing a decent hit to its damage, lowering just how devastating this ability is when it connects and bringing its strength more in line for the level of utility this ability brings to a team.

A Travers l’Espace et le Temps (Through Space and Time)

  • Réduction des dégâts de base de 300/400/500/600/700 à 300/375/450/525/600.
  • Réduction de la Contribution Magique de 75% à 65%.

 


La Fée Morgane

The Dark Enchantress and array of spells have definitely made their mark on the battleground. While her early numbers were looking close to balanced we have seen a notable rise as players have learned what they can do with Morgan Le Fay. Her overall damage is very high and her win rate is climbing. Her primary damage and control comes from Sigil Mastery and its low cooldown makes it a constant threat to enemies. A cooldown increase should make this threat more manageable.

Maîtrise Sigillaire (Sigil Mastery)

  • Augmentation du Temps de Rechargement de 10s à 12s.

 


Le Roi Arthur (King Arthur)

King Arthur has had a spotlight on him for some time, with him and Cu Chulainn running the solo lane at high levels of play. Our last adjustment brought down his performance overall but didn’t alleviate his overall impact. The high amount of abilities with high base damage means King Arthur doesn’t have to choose between tankiness and being a threat that can run down enemy carries. A reduction to his base damage across the board and the lethality of Excalibur’s Wrath should take some of this pressure off unless King Arthur has invested in more offensive choices.

Taillade Horizontale (Overhead Slash)

  • Réduction des dégâts de base de 60/115/170/225/280 à 60/110/160/210/260.

Claquage (Hamstring)

  • Réduction des dégâts de base de 60/120/180/240/300 à 60/115/170/225/280.

Frappe Scindante (Sundering Strike)

  • Réduction des dégâts de l’Allonge de 100/160/220/280/340 à 100/155/210/265/320.

Colère d’Excalibur (Excalibur’s Wrath)

  • Réduction des dégâts de base d’atterrissage de 50/110/170/240/290 à 50/100/150/200/250.
  • Réduction des dégâts sur la Santé d’atterrissage de 5/7/9/11/13% à 5/6,5/8/9,5/11%.
  • Ajout de “par à-coup” pour les 2% de la Santé maximum.

 


Perséphone

Persephone has been harvesting some wins with her recent rework. In particular she can generate a lot of Harvest Flowers and when combined with Flourish she can unleash a large amount of burst quickly. Harvest will now happen less frequently and we are removing scaling on the Bite and Flourish, lowering how often and how powerful this combo is when executed.

Récolte (Harvest)

  • Augmentation du Temps de Rechargement de 14s à 15s.
  • Réduction de la Contribution Magique de la Morsure de 40% à 35%.

Floraison (Flourish)

  • Réduction de la Contribution Magique de 65% à 55%.

 


Raiden

Raijin brings the thunder at the top levels of play. Consistent damage combined with strong burst and a powerful CC ultimate makes him a potent threat. We are increasing the cooldown on his consistent damage while lowering his long duration CC on Raiju, enabling enemies to better avoid the incoming skillshots from Raijin.

Tempête de Percussions (Percussive Storm)

  • Augmentation du Temps de Rechargement de 9s à 10s.

Raijū

  • Réduction de la Durée de la Marque de 4/4,5/5/5,5/6s à 4s à tous les Niveaux.

 


Sól

Sol previously had a significant amount of time that was baked into these abilities, resulting in a significant delay before she could throw Stella Burst and a significant delay from taking other actions after throwing. This broke, causing these to be instant. Overall this bug was received so well that we have feedback that players would rather he see nerfs elsewhere than to have this delay return. These delays we are re-introducing are minor and overall preserve the feeling of the bug while also providing a small window for things like animations to play without breaking. In short this should result in less clunky visuals but preserve the clunk-free gameplay.

Explosion Stellaire (Stellar Burst)

  • Ajout d’un Temps de Préparation de 0,1s avant l’activation de la compétence.
  • Ajout d’un Temps de Récupération de 0,2s à la fin de la Compétence.
  • Cette fonctionnalité ajoute un délai de 0,03-0,06s à l’Attaque de Base envoyée après Explosion Stellaire en tenant compte du Temps de Récupération.

 


Sun Wukong

Sun Wukong may not have the same attention as King Arthur and Cu Chulainn, but we had and heard concerns about him potentially taking their place once they were nerfed. This might prompt questions about why not nerf Bluestone rather than Sun Wukong but in general we feel we have found a solid spot for its overall power level and would rather bring other starters and build paths to its level than nerf it more.

Volonté du Maître (Master’s Will)

  • Réduction des dégâts de base de 90/145/200/255/310 à 90/140/190/240/290.

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