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Patch 10.12

Saison des Mondiaux | Notes de Mise à Jour

Nouveaux Costumes de Dieux

Polséidon Coolséidon (Coolseidon)

Illimité | Forge Colorée

Thanatos Moissonneur Intergalactique (Intergalactic Harvester)

Exclusif | Forge Colorée

Maui Camelot Kings

Promotionnel | Pass de Bataille

Ixchel Guerrière Arc-en-Ciel (Rainbow Warrior)

Promotionnel | Pass de Bataille

Sun Wukong Eldritch Hounds

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Bellone Gilded Gladiators

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Zeus Highland Ravens

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Apollon Styx Ferrymen

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Ao Kuang Jade Dragons

Promotionnel | Coffre Esports

Susanoo Atlantis Leviathans

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Némésis Oni Warriors

Promotionnel | Coffre Esports

Poséidon Camelot Kings

Promotionnel | Coffre Esports

Xbalanque Gel de Minuit (Midnight Freeze)

Exclusif | Coffre Pays des Merveilles d’Hiver

Aphrodite Engouement de Noël (Yule Cheer)

Exclusif | Coffre Pays des Merveilles d’Hiver

Pass de Bataille : Champions du Monde

  • Pass de Bataille : Champions du Monde (800 Gemmes)
  • Pass de Bataille : Champions Plus (1500 Gemmes)

 The Season of Worlds Battle Pass is all about the road to Season X SMITE Word Championship! The World Champions Pass features the new Rainbow Warrior Ix Chel and the Season 9 World Champions Skin, Camelot’s King Maui. Additionally, all eight SPL Team skins will be included in a new Esports Chest that can be found on both the Free and Premium track of the Battle Pass. These chests are “Pick” chests so you can choose which teams to rep as you progress! If you already own any of the previous SPL team Skins you’ll receive 25 Gems instead. Progress through the pass to unlock all 10 Skins, a Divine Chest, a Battle Skins Chest, 400 gems, and so much more!

 

  • Objets du Rail Payant :
    • Maui Camelot’s King
    • Ixchel Rainbow Warrior
    • Cadre de Chargement Mondiaux !
    • Pack de Commentateur Myflin
    • Titre #1 Fan
    • Pack de Commentateur Goremiser
    • Balise Brillant !
    • Timbre de Saut Je ne Fais que Gagner !
    • Effet de Montée de Niveau Joueur Pro
    • Emote Globale La Pêche !
    • Avatar Guerrière Arc-en-Ciel
    • Pack de Commentateur Trelli
    • Timbre de Saut SWC 2024
    • Pack de Commentateur JMac

 

  • Objets du Rail Gratuit :
    • Avatar Ciel de l’Olympe
    • Timbre de Saut Oh Oh !
    • Sigle de Rappel Motivés !
    • Titre Prochain Arrêt : Mondiaux
    • Thème Musical Monstercat

Forge Colorée : Collision des Mondes

Bienvenue à Forge Colorée : Evénement Collision des Mondes !

New ColorForge Event Skins can change colors by equipping different Dyes! Dyes can be unlocked by purchasing an Event Bundle or through the ColorForge Chest! Don’t forget to check out the Quests tab in the Event to unlock your FREE Little Charmer Cupid Skin! Also, you can earn ColorForge Chest rolls by completing weekly Quests!

  • Semaine 1
    • Poséidon Coolséidon
    • Sigle de Rappel Canard en Plastique
    • Timbre de Saut Piscine Gonflable
    • Thanatos Moissonneur Intergalactique
    • Cadre de Chargement Coolséidon
  • Semaine 2
    • Baron Samedi Racaille Pourrie
    • Thème Musical Collision des Mondes

Equilibrage

Modes de Jeu

Conquête

Despite the implications of its name, the Shield Buff grants more than just a solid bit of extra health! The Protections it has granted have been sneakily strong for a while, so we’re toning them down to make it feel weaker toward the later stages.

Bonus du Bouclier

  • Réduction des Protections de 1 à 0,5 par Niveau.

Objets

Absolution

Absolution is an item with an incredibly powerful passive effect that is equally hard to use. That challenge may turn players away, so we are looking to increase the stat efficiency to alleviate those concerns!

  • Augmentation de la Santé de 200 à 250.

Pierre Abyssale (Abyssal Stone)

As part of our pass on increasing Warrior viability against ability spamming Mages in the Solo lane, Abyssal Stone is getting some extra effectiveness against Magical damage dealers.

  • Augmentation des Protections Magiques de 35 à 40.

Amulette de Silence (Amulet of Silence)

While adding an additional CC to any character is very strong, Amulet of Silence isn’t happening frequently enough to make it worth picking up.

  • Réduction du nombre de cumuls de 4 à 3.
  • Réduction du Temps de Rechargement de 15s à 12s.

Arrondie (Arondight)

Arondight is an item that can be incredibly potent in the right situations, but is too inefficient in games where the user isn’t constantly using their ultimate. We are taking some strength out of the Passive proc in order to give the item some more consistent strength.

  • Ajout d’un bonus de Vitesse de Déplacement de 7%.
  • Réduction du bonus de Vitesse de Déplacement de 30% à 20%.

Matraque du Bagarreur (Brawler’s Beat Stick)

With Lifesteal focused builds for Mages taking over, we want to make sure that Assassins don’t feel like they are giving away too much by building to counter them.

  • Augmentation de la Puissance Physique de 40 à 45.

Pierre Bleue Corrompue (Corrupted Bluestone)

Bluestone Brooch nicely covers an offensive option for Solo laners that rely on Bluestone Pendant for early clear, but Corrupted Bluestone isn’t successfully filling the role of a more defensive upgrade.

  • Augmentation de la durée des dégâts de 5s à 6s.
  • Augmentation de l’augmentation de Protection 4% à 5% par cumul.

Dernier Halètement (Last Gasp)

Last Gasp is an item that is challenging to use in an intentional way, so we are increasing the potential uptime for players to have greater efficiency and make those high health procs not feel so bad!

  • Augmentation de la durée du bonus de 6s à 8s.
  • Réduction du Temps de Rechargement de 10s à 8s.

Maille du Renouveau (Mail of Renewal)

Mail of Renewal feels good for the user in most cases, but Allies need to wait too long to feel the benefit of the item. The total heal is the same as it was before, it will now just take less time to complete.

  • Réduction de la durée du Soin de 10s à 5s.

Piques de la Manticore (Manticore’s Spikes)

  • Augmentation de la Santé de 250 à 300.

Manteau de Discorde (Mantle of Discord)

  • Réduction du Coût de 2900 à 2750.

Dague du Reliquaire (Relic Dagger)

  • Augmentation de la Réduction du Temps de Rechargement de 40s à 50s.

Bénédiction de la Sentinelle (Sentinel’s Boon)

  • Augmentation du Soin de 3% à 4%.
  • Augmentation du gain d’Or de l’Assistance de 15 à 20.

Arc de Rameau Argenté (Silverbranch Bow)

Stim Hunters have been out of meta for a while now, so we are giving some power to Silverbranch Bow’s Passive to help them compete a bit more.

  • Augmentation de la conversion de Vitesse d’Attaque en Puissance Physique de 2 à 3 par 0,02 de Vitesse d’Attaque en plus.

Bâton de Merlin (Staff of Myrddin)

  • Réduction du Coût de 2600 à 2550.

Eclat de Vision (Vision Shard)

Vision Shard just hasn’t been keeping up with the other shards, which are more combat based. We are hoping to make it more appealing to players who want to seek an edge in combat through gaining information ahead of time.

  • Augmentation de la durée de la Balise de 60s à 90s.

Hache du Guerrier (Warrior’s Axe)

Warrior’s Axe is getting some extra Health and Mana restore put back on the Passive to help Warriors stay healthier in ranged matchups.

  • Augmentation de la restauration de Santé et de Mana de 20+1 par Niveau de 30+1,5 par Niveau.

Hache d’Animosité (Axe of Animosity)

Both Axe of Animosity and Sundering Axe are also getting buffs to help tanky Solo laners feel impactful in the late game.

  • Augmentation de la Santé de 250 à 300.

Hache Scindante (Sundering Axe)

  • Augmentation de la Contribution des Protections de 1,5% à 2%.

Plastron de Détermination (Breastplate of Determination)

Since there was no Bonus Balance in 10.11, 10.12’s main patch will feature some nerfs. Let’s start with the most obvious. Breastplate of Valor, and by extension its Glyphs, was one of the least popular and purchased items in the game before its buff a few weeks ago. We clearly overdid it on the buff to Determination, but we think Valor can retain its buffs and remain in a healthy state.

  • Réduction des Protections de 7 à 5 par cumul.

Anneaux Bénis des Fées (Fae-Blessed Hoops)

This has been a highly requested change from SPL players, but it was a fix that we couldn’t commit to making until there was room in the technical schedule. A special shout-out to Khaos, former Janus superstar for NME Esports and current Lead Programmer for Titan Forge, for taking the time to find a solution earlier than expected. For clarification, the internal cooldown will begin when the first flower is dropped, but the ability that triggered the flower will be able to drop flowers for each unique target it hits until the ability has finished. Any heals on Allies when the Passive is on cooldown will not create flowers until the item is off cooldown.

  • Ajout d’un Temps de Rechargement de 10s.

Arc Infaillible (Fail-Not)

Fail-Not has been a major player in the meta for some time. Debuffing the enemy’s damage is proving to provide too much safety and makes opposing dives too ineffective.

  • Suppression du malus de Réduction de dégâts.

Anneau des Telchines (Telkhines Ring)

Magical ADCs have continued to dominate duo lane, mostly due to how good their early pressure is in comparison to traditional Hunters. We are nerfing their most commonly built first item to reduce that strength a bit.

  • Réduction de la Puissance Magique de 50 à 45.
  • Réduction des dégâts supplémentaires 10 à 5.

Anneau Enchanté (Enchanted Ring)

  • Réduction de la Puissance Magique de 45 à 40.

Mini Bibelot (Tiny Trinket)

Welcome to the Mage Solo nerf section that many of you were likely looking for. While we think that having some flex potential for Mages is good, we don’t want any class being pushed out of their primary lane like Warriors have been during 10.11. We appreciate the amount of discussion that has taken place in the community around this topic, and hope that with these nerfs and the other buffs to Warrior itemization, Warriors will once again rule the Solo side of the map. We will be closely monitoring the state of Solo to see if it needs to be addressed again before SWC.

  • Augmentation du Coût de 550 à 600.

Bibelot Enchanté (Enchanted Trinket)

  • Augmentation du Coût total de 1100 à 1150.

Morceau de Pythagore (Pythagorem’s Piece)

  • Augmentation du Coût total de 2300 à 2350.
  • Réduction de la Santé de 200 à 150.

Les objets suivants n’ont été modifiés ni en terme de caractéristiques ni dans leur coût :

  • Gemme d’Ames (2350)
  • Bibelot de Serre (1400)
  • Serre de Bancroft (2500 (3100 pour les Glyphes))
  • Crocs de Typhon (2650)

Linceul Vampirique (Vampiric Shroud)

  • Réduction de la Puissance Magique de 35 à 30.

Linceul Teinté de Sang (Blood-Soaked Shroud)

  • Réduction de la Puissance Magique de 85 à 80.

Dieux

Ah Muzen Cab

This bee hasn’t been so busy as of late! Ah Muzen Cab and the rest of his swarm are getting a small boost to get them back up to speed!

Essaim (Swarm)

  • Augmentation de la vitesse du projectile de 33%.

Athéna

The Goddess of Wisdom has been a force to be reckoned with in recent months, so we are reducing one of her newer components in the early game, which is where she tends to feel the most oppressive.

Déroute (Confound)

  • Réduction du malus de Vitesse d’Attaque de 30% à 20/22,5/25/27,5/30%.

Atlas

While he may be able to carry the weight of the world, poor Atlas hasn’t been able to carry his teammates much in recent patches. Across many slices of data, we have determined a big reason for that is because Atlas is dying more frequently than most of his fellow Guardians.

Général

  • Augmentation de la Protection Physique par Niveau de 3,5 à 3,7.

Explosion de Rayon Gamma (Gamma-Ray Burst)

  • Augmentation de la réduction de Puissance de 2% à 3% par cumul.

Baba Yaga

Halloween is over, so it’s time to send this witch back to the woods! Baba Yaga’s ability to stack items (especially the defensive ones) quickly has been a big pain point for her opponents, and she does surprising damage even with a relatively tanky build! These two nerfs should help to bring her back into line with other Mages.

Cabine Rampante (Creeping Cabin)

  • Augmentation du coût des objets à cumuls de 400 à 500.

Breuvage de Baba (Baba’s Brew)

  • Réduction des dégâts de base de 95/130/165/200/235 à 85/120/155/190/225.

Chac

Chaac has been a recipient of a number of small buffs throughout the year, yet his performance is still relatively poor, especially at the higher end of play. We believe he just needs one small push to get closer to a more ideal point of balance, this time focusing a bit on his late game efficacy and threat to carries.

Eclair (Thunder Strike)

  • Augmentation de la Contribution Physique de 70% à 75%.

Torrent

  • Augmentation des dégâts de base de 100/150/200/250/300 à 100/160/220/280/340.

Cùchulainn

It’s been calm on the battleground… TOO calm, for Cu Chulainn! With increased damage on Vent Anger and more opportunities to use his teamfight utility ultimate toward the late game, the Hound of Ulster is more ready than ever to get into an all-out brawl!

Evacuation de la Colère (Vent Anger)

  • Augmentation des dégâts de 10/15/20/25/30 à 10/17/24/31/38.

Lance de la Douleur Mortelle

  • Réduction du Temps de Rechargement de 100s à 100/95/90/85/80s.

Danzaburou-danuki

We haven’t seen much of this mischievous tanuki lately… hopefully he hasn’t been getting up to any trickery! Perhaps we can tempt him back to the battlefield with a nice buff to his damage and a bit of help with his survivability.

Esprits Attractifs (Alluring Spirits)

  • Augmentation des dégâts de base de 80/130/180/230/280 à 90/140/190/240/290.

Ruse du Tanuki (Tanuki Trickery)

  • L’Atténuation des dégâts ne concerne plus que les Attaques de Base mais tous les dégâts.
  • Réduction de l’Atténuation des dégâts de 20% à 15%.

Fenrir

Brutalize has always been an incredibly strong early game ability, but in teamfights it is just too difficult to get the full damage off. We have made the gap between hits 0.05s shorter, and while that number may seem too small to matter, it has made the ability feel noticeably quicker.

Déchaîné (Unchained)

  • Réduction du Temps de Rechargement de 15s à 14s.

Brutalité (Brutalize)

  • Réduction de la durée de la compétence de 1,5s à 1,35s.

Houyi

Hou Yi is one of the premiere duo lane duelists, but his ability to fight is often gated by access to Mark of the Golden Crow. Giving him more frequent uses of the Mark in the early game should help him fit more into that identity.

Ricochet

  • Augmentation de la Contribution Physique de 65% à 70%.

Marque du Corbeau Doré (Mark of the Golden Crow)

  • Réduction du Temps de Rechargement de 18/17/16/15/14s à 16/15,5/15/14,5/14s.

Maman Brigitte

While Tsukuyomi is regaining his Knockup Immunity, Maman Brigitte has to lose hers. While it was an undeniably impressive Party Trick to immune Knockups at will, it was providing too much safety to a god that already has one of the best survivability tools in the game. We discussed nerfing her damage in this update, but as a Mage Assassin with low range and low utility, we want to make sure we don’t end the party right after she arrives. We are not opposed to also touching her damage in the future, but we want to see how this highly community requested change affects her at all levels of play.

Tour de Passe-Passe (Party Trick)

  • Suppression de l’Immunité aux Repoussements.

Némésis

Vengeance wasn’t as Swift as it should have been for Nemesis. We want to introduce a bit of choice on how Nemesis players get their safety in the midgame, either with a shorter dash cooldown or a stronger shield from Retribution.

Vengeance Rapide (Swift Vengeance)

  • Réduction du Temps de Rechargement de 14s à 13/12,5/12/11,5/11s.

Coupe et Tranche (Slice and Dice)

  • Augmentation des dégâts de 50/80/110/140/170 (+35% de votre Puissance Physique) à 55/85/115/145/175 (+40% de votre Puissance Physique).

Ra is another god that is only slightly below his point of balance, so a couple light buffs are in order.

Lumière Divine (Divine Light)

  • Augmentation de la Contribution Magique de 55% à 60%.

Bénédiction Solaire (Solar Blessing)

  • Réduction du Temps de Rechargement de 16s à 15s.

Raiden

Amongst Mages, even those that have ventured outside of the mid lane, Raijin drums to his own rhythm, far outpacing the rest. His spicy changes gave him more unique ways to interact with Cooldown Reduction, but between that and the item synergy in the meta build, it was too much!

Tempo Chargé (Charged Tempo)

  • Réduction de la Réduction de Temps de Rechargement de 2s à 1,5s.

Tempête de Percussions (Percussive Storm)

  • Augmentation du Temps de Rechargement de 10s à 12s.

Ecrasement Foudroyant (Thunder Crash)

  • Augmentation du Temps de Rechargement de 15s à 17/16,5/16/15,5/15s.

Shiva

Despite Shiva generally doing well, he is notably absent at the higher levels of play. We wanted to give him a small buff specifically targeted toward his survivability, which will give him a slight push in the right direction for those close to the top!

Pilier de l’Aurore (Pillar of Dawn)

  • Augmentation de l’Atténuation des dégâts de 30% à 40%.

Tchernobog

Gentle nerfs won’t work with the Lord of Darkness, as he remains a top pick after several rounds of them! This time, we are going a bit harder with the changes to make sure he isn’t overshadowing his competition.

Coeur de Glace (Heart of Cold)

  • Réduction des dégâts de l’explosion de 20% à 15% des dégâts d’Attaque de Base.

Malédictions Cristallisées (Crystallized Curses)

  • Augmentation du Temps de Rechargement de 15/14/13/12/11s à 15/14,5/14/13,5/13s.

Barrage Vicieux (Vicious Barrage)

  • Augmentation du Temps de Rechargement de 7s à 8s

Tsukuyomi

Tsukuyomi released at one of the strongest states SMITE has ever seen (yes, it was in the same conversation as release Guan Yu) and took an appropriate amount of nerfs immediately after. One of the first nerfs was removing his Knockup Immunity on Kusarigama. He has long since stabilized, and Kusarigama is not nearly as strong as it was in that release state. He is also a god that struggles if the fight comes to him rather than staying at a distance like he prefers, so we feel like this is a safe and appropriate buff to give him.

Kusarigama

  • Ajout d’une Immunisée aux Repoussements pendant la canalisation de cette compétence.

Vulcain

Vulcan’s biggest problem according to a wide variety of data sets is his late game damage. His turret falls off quite hard, and despite his ultimate being on a fairly low cooldown, it can be rather hard to confirm without a high level of team coordination. With a couple small tweaks specifically targeting those areas, we are hoping he will end up in a much better position!

Canon Infernal (Inferno Cannon)

  • Augmentation des dégâts de base de 45/70/95/120/145 à 45/75/105/135/165.

Tremblement de Terre (Earthshaker)

  • Augmentation des dégâts minimum de 75% à 80%.

Ymir

Ymir think it get colder outside. That mean Ymir get stronger now! Ymir smash you like a pancake!

Coup Glacial (Glacial Strike)

  • Réduction du Temps de Lancement de 0,45s à 0,35s.

Doubleurs des Nouveaux Costumes

  • Maui Camelot’s King : Brent Mukai
  • Ixchel Guerrière Arc-en-Ciel : Sasha Sloan
  • Thanatos Moissonneur Intergalactique : Daman Mills
  • Xbalanque Gel de Minuit : Robb Moreira
  • Aphrodite Engouement de Noël : Justin Lee

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