Smite France Notes du Patch du 20 Novembre 2017 – Smite France

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Patch 4.22 : Passage à l’Égypte


Merci à Createcraft et Kingkkrool pour la traduction.

Nouveaux Costumes de Dieux

 

Serket Kunoichi

(Costume Exclusif – Odyssée 2018)

Fonds d’Écran : 1920×1080 2560×1440 3840×2160 1080×1920


Geb Pierre Druidique (Druidstone)

(Costume Exclusif – Odyssée 2018)

Fonds d’Écran : 1920×1080 2560×1440 3840×2160 1080×1920


Hachiman Oni Musha

(Costume Exclusif – Odyssée 2018)

Fonds d’Écran : 1920×1080 2560×1440 3840×2160 1080×1920


Scylla Jour de Neige (Snow Day)

(Costume Exclusif – Coffre)

Fonds d’Ecran : 1920×1080 2560×1440 3840×2160 1080×1920


Agni Mage de Glace (Ice Mage)

(Coffre Exclusif – Coffre)

Fonds d’Écran : 1920×1080 2560×1440 3840×2160 1080×1920


Costumes de Maîtrise de Serket

Fonds d’Écran : 1920×1080 2560×1440 3840×2160 1080×1920

 

Ombres sur Hercopolis

  • ► Ajout d’un nouveau mode de difficulté – Cauchemar.

 

Odyssée 2018

  • Objets achetables
    • Serket Kunoichi
    • Geb Pierre Druidique
    • Timbre de Saut Scarabée
  • Objet Bonus
    • Hachiman Oni Musha
  • Nouveaux Quêtes et Accomplissements
    • Accomplissez les 7 Quêtes Égyptiennes pour recevoir l’Accomplissement « Conquérant Égyptien » et l’Écran de Chargement Égyptien.

 

Nouveaux Contenus Cosmétiques

EMOTES :

Danse de Geb

Danse d’Hachiman


AVATAR :

Acquisition Bolt.png

Bonhomme de Neige Mignonnet


THÈME MUSICAL :

Acquisition Music.png

Vacances de Noël

 

ACCOMPLISSEMENTS DE DIEU

DISCORDE

Malédiction de Discorde (Curse of Discord)

Avec Discorde, utilisez votre Pomme d’Or de Discorde pour lancer une pomme sur un ennemi avant que celle-ci ne se répande automatiquement sur 2 autres ennemis d’un coup.

Conflit Étendu (Spreading Strife)

Avec Discorde, utilisez la compétence Conflit pour que 2 Dieux ennemis s’affrontent 3 fois pendant une même partie.

 

Équilibrages – Objets

« As we approach our Smite World Championship in January we are focused on making targeted adjustments that ensure multiple strategies are viable at the competitive level. In recent tournaments we have seen a shift away from Mages as sources of late game power, being replaced by Hunters. Assassin’s have similarly been pushed out as their ability to deal damage while players are heavily itemized against Physical Damage, with Warriors and Guardians replacing them to act as frontlines. There is a lot in play that contributes to this strategy, and each change is targeted at addressing a specific concern without pushing out this strategy entirely.

Titan’s Bane allows Warriors and Hunters to deal with both squishy targets and tanky targets alike with little investment. This item limits the potential for other classes to stay in a fight against the sustained damage from Hunter’s or the burst potential from Warriors diving the backline. We are reducing the overall power of the item and increasing its cost, bringing it more in line with other pen options while slowing down how quickly it can be finished. »


Fléau du Guerrier (Warrior’s Bane)

 

  • Réduction de la Pénétration Physique de 22% à 15%.

Fléau du Titan (Titan’s Bane)

 

  • Augmentation du Coût de 2150 à 2300.
  • Réduction de la Pénétration Physique de 33% à 30%.

Kusari Envoûté (Spellbound Kusari)

“Team frontlines have access to powerful Magical Protection items that they can effectively splash into their builds. Shogun’s Kusari enables Hunters heavily, while Void Stone allows these tanks to threaten squishier gods. We are reducing the Magical Protection on these items due to the additional utility they provide, requiring tanks to invest more money to receive similar protection against Mages.”

  • Réduction de la Protection Magique de 50 à 40.

Kusari du Shogun (Shogun’s Kusari)

 

  • Réduction de la Protection Magique de 50 à 40.

Pierre du Vide (Void Stone)

  • Réduction de la Protection Magique de 70 à 60.

Mini Bibelot (Tiny Trinket)

“Mages in Conquest are largely restricted to a single start (Soul Trap rush) that is currently not strong enough to compete with other class starts. We are looking to improve this specific start while also opening up the pool of other starting choices. Players wanting to open with a Starter Item will have better pairing options with Tiny Trinket and Lost Artifact, allowing them to compete more directly with the enemy team earlier.”

  • Augmentation de la Puissance Magique de 15 à 20.

Artefact Perdu (Lost Artefact)

  • Réduction du Coût de 600 à 550 (augmentation du prix d’Artefact Restauré et d’Orbe du Malheur de 50 pour conserver leur prix original).
  • Augmentation de la Puissance Magique de 15 à 20.

Piège d’Âmes (Soul Trap)

  • Réduction du Coût de 1400 à 1350 (augmentation du prix de Moissonneur d’Âmes et de Livre de Thot de 50 pour conserver leur prix original)

Orbe Funeste (Doom Orb)

“Compared to the 100 Magical Power Book of Thoth starts with, the 40 Magical Power Doom Orb begins with combined with the risk made this item unattractive. By increasing its Magical Power while keeping the top end the same, it is both stronger when initially picked up and slightly less risky. Players who want to rush Magical Power will now have a more attractive option opened to them.”

  • Augmentation de la Puissance Magique de 40 à 60.
  • Augmentation des PdM5 de 7 à 10.
  • Réduction du maximum de charges de 50 à 40.

Dévoreur d’Âmes (Soul Eater)

“Soul Eater provides a unique effect, but it’s simply too expensive and comes online too slowly for most gods. We are reducing the cost and increasing the unevolved item’s Power to give it a quicker punch before it fully evolves.”

  • Réduction du prix de 2400 à 2300.
  • Augmentation de la Puissance Physique de 30 à 40.
  • Réduction de la Puissance Physique conférée lors de l’évolution de 20 à 10.

 

Équilibrages – Dieux

 

ARTIO

While Artio has evened out at most skill levels, she is an absolute top pick at the competitive level. Her ability to sustain and damage during a long fight is highly valuable in pro matches. While her playstyle is meant to allow her to fight to extended periods of time, players who can effectively do this push her into frustrating territory.

We are decreasing the overall Healing from both Energy Surge and Life Tap. While her base healing numbers were slightly nerfed, the majority of the reduction came from her Magical Power scaling. When Artio is supporting her team, her overall sustain is much more reasonable. When Artio is gaining additional farm, the scaling from Magical Power items was giving her a much higher (and frustrating) amount of healing.

Flux d’Energie (Mutilation) (Energy Surge (Maul Prey))

  • Réduction du soin de Flux d’Energie de 60/80/100/120/140 à 40/60/80/100/120 par Dieu ennemi touché.
  • Réduction de la Contribution Magique du soin de Flux d’Energie de 25% à 20%.
Pompage Vital (Charge Lourde) (Life Tap (Heavy Charge))

  • Réduction de la Contribution Magique de la régénération de Pompage Vital de 10% à 5% par à-coup.

CÙCHULAINN

“Cu Chulainn is also receiving a nerf this patch. His ability to be aggressive from early levels and the amount of shielding he obtains has pushed him towards the top end of the stats. We are reducing the strength of the shield from Berserk across the game, letting his opponents have an opportunity to fight back. Vent Anger is also having a small movement speed reduction to lower his mobility while transformed.”

Berserk

  • •  Réduction du bouclier bonus de 20 + 24 par Niveau à 10 + 20 par Niveau.
Évacuation de la Colère (Vent Anger)

  • •  Réduction du bonus de Vitesse de Déplacement de 10% à 5%.

FENRIR

Fenrir is getting a large buff this patch. He has been performing poorly for some time, often sitting near the bottom of all gods. While we attributed some of this to Stone of Gaia’s old passive severely limiting him as a pick, his stats failed to move much when it was removed. This patch we are looking to address some issues with his kit’s flow, as well as addressing some clunkiness in other places.

The largest change is that Seething Howl will no longer consume runes from Unbound Runes. Fenrir players often felt unable to use this skill without risking losing the Stun from Unchained, creating strange moments of being unable to use this before and during a teamfight. He can now cast it freely, allowing him to empower his other abilities at any time. Since he can no longer empower it at all, we are increasing the Physical Power and Lifesteal buff slightly to compensate. Brutalize is also getting bonus protections during its channel, allowing Fenrir to survive a bit more effectively when looking to engage other players.

Ragnarok is also seeing some love. This ability now has increased range and a new targeter to help players better identify when they can bite their opponents. Previously, Fenrir could bite through player models but not pick them up due to how short the range was. Now if Fenrir looks like he would have picked up a target, he will.

Runes Libres (Unbound Runes)

  • Ce Passif n’affecte plus Hurlement Furieux.
Hurlement Furieux (Seething Howl)

  • • Hurlement Furieux ne consomme plus les Runes de Runes Libres.
  • • Augmentation du bonus de Puissance Physique de 10/25/40/55/70 à 20/35/50/65/80.
  • • Augmentation du bonus de Vol de Vie Physique de 30% à 35%.
Brutalité (Brutalize)

  • Fenrir confère maintenant un bonus de Protections Physique et Magique de 5 +1 par Niveau pendant l’utilisation de cette Compétence.
Ragnarök (Ragnarok)

  • • Ajustement des dégâts pour être cohérents à tous les Niveaux.
  • • Augmentation de la Portée de l’attaque de 12 à 15.
  • • Ajout d’un cibleur en icône pour montrer plus clairement la portée de l’attaque.

YMIR

“Ymir is here, getting a nice bonus to his Ultimate. Previously, enemies would only be affected by Frostbite after taking damage from Shards of Ice. We are changing it to apply Frostbite when enemies are inside his Ultimate, allowing Ymir to benefit from the 10% damage reduction he applies through Frostbite. Ymir players will be able to tank more if enemies simply try to burn him while he is charging up this ability.”

Éclats de Glace (Shards of Ice)

  • Engelures va maintenant être appliqué aux ennemis dans la zone, et rafraîchi par la détonation.

 

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