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Patch 5.4 : Anniversaire de SMITE

Merci à Createcraft, Kingkkrool et Lemathelin pour la traduction.

Nouveaux Costumes de Dieux


Ratatosk Zenko

(Costume Exclusif)

Fonds d’Écran : 1920×1080 2560×1440 3840×2160 1080×1920

Ratatosk Fusion Finale (Final Fusion)

(Costume Exclusif)

Fonds d’Écran : 1920×1080 2560×1440 3840×2160 1080×1920

Achille Revenant

(Costume Exclusif)

Fonds d’Écran : 1920×1080 2560×1440 3840×2160 1080×1920

Neith Canon de Basse (Basscannon)

(Costume Exclusif)

Fonds d’Écran : 1920×1080 2560×1440 3840×2160 1080×1920

Thot ChibiBec (Beaky Chibi)

(Costume Exclusif)

Fonds d’Écran : 1920×1080 2560×1440 3840×2160 1080×1920

Cernunnos Bête de Pixels (Pixel Beast)

(Costume Exclusif)

Fonds d’Écran : 1920×1080 2560×1440 3840×2160 1080×1920

Houyi Sentinelle Sylvestre (Sylvan Sentinel)

(Costume Exclusif)

Fonds d’Écran : 1920×1080 2560×1440 3840×2160 1080×1920


L’Événement « Anniversaire de SMITE » commence !

  • Bouquet Anniversaire (900 Gemmes normalement, 25% de réduction le premier jour)
    • ► Neith Canon de Basse
    • ► Achille Revenant
    • ► Coffre Énigme
    • ► Thème Musical EDM
    • ► Cadre de Chargement Anniversaire de SMITE
    • ► Cadeau d’Anniversaire
  • • Quête pour débloquer un Coffre Époustouflant en utilisant le cadeau dans le Bouquet Anniversaire.


Nouveaux Accomplissements

  • • Achille
    • ► Fatalement Frappé ! (Fatally Struck!)
      • Avec Achille, faites au moins 2 Exécutions en une seule utilisation de la compétence Coup Fatal.
    • ► Acclamation de la Foule ! (The Crowd Cheers!)
      • Avec Achille, soignez-vous 12 fois en une seule utilisation de la compétence Gloire Radieuse.
  • • Fusion Finale
    • ► Accomplissement de Collection de Renard Ratatosk. Collectionnez les trois et recevez le costume de Ratatosk Fusion Finale.



  • • Emotes
    • ► VXG (Neith)
  • • Musique Techno VXG
    • ► VXG (Cernunnos)
  • • Cadre de Chargement
    • ► Anniversaire de SMITE 2018 (Bouquet Joyeux Anniversaire)
  • • Thème Musical
    • ► Danse Electro (Bouquet Joyeux Anniversaire)
  • • Effet de Fontaine
    • ► Ami des Pixels (Bouquet dans le Coffre Pixel)
  • • Emote Globale
    • ► Ami des Pixels (Bouquet dans le Coffre Pixel)
  • • Aventures
    • • Ratatosk Zenko et Fusion Finale sont déblocables !
      • ► Débloquez Ratatosk Zenko dans le Coffre Renard.
      • ► Débloquez Ratatosk Fusion Finale en débloquant Ratatosk Kitsune, Ratatosk Kage et Ratatosk Zenko.

Équilibrages – Objets


Rune de Battement (Blink Rune)

“Croyez le ou non, la Rune de Battement est la Relique la plus performante du jeu. Avoir accès à de la mobilité instantanée est extrêmement puissant et plusieurs dieux peuvent l’utiliser pour engager ou se replier. Nous augmentons légèrement le temps de recharge de cette Relique pour l’adapter aux autres Reliques.”

  • Augmentation du Temps de Rechargement de 100s à 120s.

Amélioration de Rune de Battement (Upgraded Blink Rune)


  • Augmentation du Temps de Rechargement de 100s à 120s.

Calice de l’Oracle (Chalice of The Oracle)

“In patch 5.1 Chalice of the Oracle was buffed. The Season 5 Conquest map is larger and a few paths are harder to ward and we wanted to mitigate this effect by giving players more access to wards. This change definitely led to more uses of the item, but it also led to some extreme negatives, especially in high ranked matches: too much safety. The average player might not experience this, but it was very impactful at the pro level. In the finals of the SML we saw as many as 9 to 10 Gods carrying Chalice of the Oracle in the early game.This creates too much map safety and strongly dissuades players from ganking or fighting each other. We want to make sure pro games stay action packed and that map vision has a reasonable trade off, so the Chalice change is being reverted.”

  • • Augmentation du Coût de 300 à 400.

Gantelets de Thèbes (Gauntlet of Thebes)

“Gauntlet of Thebes has been a strong and successful item for Supports in Season 5, but it has one issue. Supports who take opportunities to roam and find kills are punished for having this item since they were not gaining stacks from Minion assists. If their smart positioning and rotation allows for a kill to happen, they should be rewarded the same manner as other stacking items.”

  • Confère dorénavant 5 charges par Dieu tué ou Assistance.

Talisman d’Emeraude (Emerald Talisman)


  • Augmentation du Coût de 1200 à 1400.
  • Réduction du passif de 0,25% de votre Santé à 0,2% par seconde.
  • Mise à jour de la description pour qu’elle sois plus précise en comment la Santé est restaurée.

Pierre de Gaïa (Stone of Gaia)

“Stone of Gaia’s sustain is highly valued in Season 5. Gods who build into this become very difficult to kill, allowing them to tank a large amount of damage and regenerate it back in time for the next fight. The early health spike also makes Gods very difficult to kill. We are increasing the cost as well as decreasing the amount of sustain provided from this item to tone these strengths down. Emerald Talisman is seeing a similar treatment.”

  • Augmentation du Coût de 2100 à 2250.
  • Réduction du passif de 0,4% de votre Santé à 0,3% par seconde.
    • ► Mise à jour de la description pour qu’elle sois plus précise en comment la Santé est restaurée.

Cherche-Coeur (Heartseeker)

“Assassin’s have a strong amount of build diversity, but one item seems to be prevalent in most of them. Heartseeker provides strong early game stats (Power, Movement Speed, Penetration) with a passive that scales for the rest of the game, making it a prime build option. We are toning down the scaling potential to reign its power level back in and reduce some frustration that occurs when fighting against this item.”

  • Réduction des dégâts bonus de 100% de votre Puissance Physique à 80% de votre Puissance Physique.

Bâton de Thot (Rod of Tahuti)

“Passives that deal damage should always activate item effects. Rod of Tahuti was not following this rule, and it now will. Additionally, due to the loss of Rod of Tahuti’s power spike in 5.1 and some recent nerfs to Mage utility items, we are adding some more Magical Power to a series of purely offensive Mage items.”

  • Correction d’un problème où la Contribution Magique ne s’appliquait pas aux Compétences Passives.

Orbe Funeste (Doom Orb)

“Since 5.1 we have been fine tuning Mage builds to ensure a diversity between early, mid, and late game Mages; whether or not they focus on damage of utility. Utility and defensive items were brought down last patch, and in this patch we are looking to bring up offensive choices. Doom Orb is focused as an early bridge item for a spike of power, but it was not bringing enough to the table to make it attractive to build rather than stacking items. A bonus to the Magical Power it provides should make this a more compelling choice.”

  • Augmentation de la Puissance Magique de 60 à 70.

Moissonneur d’Âmes (Soul Reaver)

“Soul Reaver is a strong offensive option, but the cost and the amount of power it brought (without Rod of Tahuti augmenting it anymore) were underwhelming. We are bringing down the cost and increasing the Magical Power to allow offensive mages to bring this into their builds.”

  • Réduction du Coût de 2750 à 2650.
  • Augmentation de la Puissance Magique de 120 à 130.

Anneau Enchanté (Enchanted Ring)

“Building into the Ring Tree felt was too difficult because of this low power tier 2 item. This discouraged Gods from opting into this tree. Enchanted Ring is getting a Magical Power bump to help this.”

  • Augmentation de la Puissance Physique de 30 à 45.

Anneau du Chaman (Shaman’s Ring)

“Shaman’s Ring is seeing a slight shift. We are moving it more towards a luxury item and giving it Power to match. Shaman’s Ring when finished will pack a much harder punch and better fit into completed Mage builds.”

  • Augmentation du Coût de 2300 à 2400.
  • Augmentation de la Puissance Magique de 80 à 100.

Anneau des Telchines (Telkines Ring)

“Telkhines Ring’s goal was to provide a higher power steroid for late game Magical carries. Its cost and passive limited how useful this could be, often encouraging these Magical carries to just rush Power over building this item. We are reducing the cost and increasing the Passive to make this more attractive for Magical carries.”

  • Réduction du Coût de 2800 à 2700.
  • Augmentation des dégâts bonus sur les Attaques de Base de 10+5% de votre Puissance Magique à 10+8% de votre Puissance Magique.


Équilibrages – Dieux



Achilles sure has stolen the spotlight since his launch. Through the combination of his Crowd Control, mobility, and damage he is able to answer nearly any situation. He is intended to be a powerful flex pick, excelling at both Warrior and Assassin strength depending on your playstyle, but he shouldn’t always have an answer.

Shield of Achilles base damage and stun duration are being reduced. Players who enjoyed hitting hard with this skill can still opt into a more offensive build due to its scaling; but will sacrifice survivability in doing so. Combat Dodge is also seeing a cooldown increase, lowering his overall damage potential over the course of the game and giving opponent more windows of opportunity to catch him out.

Bouclier d’Achille (Shield of Achilles)

  • • Réduction des Dégâts de 100/160/220/280/340 à 80/135/190/245/300.
  • • Réduction de la Durée de l’Étourdissement de 1,1/1,2/1,3/1,4/1,5s a 1s à tous les rangs.
Élusion du Combat (Combat Dodge)

  • • Augmentation du Temps de Rechargement de 10s à 12s.


“Ao Kuang has immunity frames during his Execute animation. This feature was mostly causing confusion because the timing was so short and the visuals didn’t match the effect. Many players couldn’t utilize these effectively so we have removed them. Ao Kuang’s enemies can now constantly damage him while he is on the ground.”

Roi des Mers Orientales (King of the Eastern Seas)

  •  Suppression du bref instant où Ao Kuang était inciblable pendant le lancement de cette compétence.


“Apollo is a hunter we have watched closely since Season 5’s launch. Between item adjustments and the map getting larger, we expected his global presence to help him perform. However, quite the opposite occurred as he has been sitting at the bottom of all hunters. We are bringing up the damage on So Beautiful to help him get to the later stages of the game where we expect him to have his impact.”

Si Beau (So Beautiful)

  •  Augmentation des Dégâts de Base de 70/125/180/235/290 à 80/140/200/260/320.


“Chronos has struggled as a Magical Carry, especially with the changes to Mage Items that have been happening. We are bringing up his Basic Attack Power to a level never before seen by Mages. This will better enable him to box against hunters early and solidify his role as a Basic Attacking Mage.”


  •  Augmentation des dégâts des Attaques de Base de 35 à 40.
Seigneur du Temps (Time Lord)

  •  Augmentation de la Puissance Magique par charge de 3 à 5 (75 à 125 à 50 minutes).


“We are partially reverting a previous adjustment to Fafnir. In 5.1 we adjusted the amount of control he brought to the table, while leaving his ability to survive intact. From the pro feedback we received, it did not have the desired impact. The control nerf made him difficult to use in the early and mid game, while his survivability late was still an issue. We are bringing back some of the control from Cursed Strength as he ranks the ability up while reducing the healing Fafnir receives, especially in the later stages of the game.”

Force Maudite (Cursed Strenght)

  •  Augmentation de l’Évanouissement de 1s à 1/1,1/1,2/1,3/1,4s.
Coercition (Coerce)

  •  Réduction des Soins de 50/75/100/125/150 à 50/70/90/110/130.
  •  Réduction de la Contribution Magique sur le Soin de 40% à 30% de votre Puissance Magique.


“Starting since Season 5, He Bo has surged in popularity and performance. His ability to rotate and aggress quickly with Atlas of the Yellow River and damage heavily with his Water Spout and Water Cannon combo. We are bringing down how often he can use his Atlas to give more chances to catch out He Bo and his team, while reducing the damage his primary form of Crowd Control can deal.”

Atlas de la Rivière Jaune (Atlas of the Yellow River)

  •  Augmentation du Temps de Rechargement de 10s à 12s.
Geyser (Waterspout)

  •  Réduction de la Contribution Magique de 85% à 75%.


“Recently, Kumbhakarna has struggled to really make his mark as a Guardian. We wanted to give him some help, but wanted to avoid increasing the amount of crowd control he has. Instead we are allowing him to use Throw Back more often for more continuous damage and mobility. We are also increasing the damage of Groggy Strike. This should make the channel time for Groggy Strike feel more rewarding.”

Renvoi (Throw Back)

  •  Réduction de Temps de Rechargement de 15s à 13s.
Coup Groggy (Groggy Strike)

  •  Augmentation des Dégâts de Base de 70/120/170/220/270 à 90/140/190/240/290.


“Many Assassins are building Blink and Heartseeker and few work as well with those items as Nemesis. Both that relic and that item are getting nerfs this patch but we still anticipate Nemesis would be a top performer, so we are adjusting slightly more to the God directly. Divine Judgement can swing fights very quickly and cannot miss its target, so its cooldown is being increased. We are also reducing the amount of time she is buffed from using this ability.”

Jugement Divin (Divine Judgement)

  •  Réduction de la durée de l’effet bonus de 8s à 5s.
  •  Augmentation du Temps de Rechargement de 90/85/80/75/70 à 90s à tous les rangs.


Nu Wa has some clunkiness within her kit that limited her ability to succeed. In this patch we want to adjust these core issues and continue to watch her performance closely, especially because she benefits from some of the new mage items.

Mysterious Fog will now re-stealth Nu Wa much more quickly, allowing her to be more evasive with this ability. Her Clay Soldiers will move faster, helping their reliability while chasing. Fire Shards will now pass over player deployables, giving Nu Wa the ability to escape Odin’s Ring of Spears, or similar abilities. Additionally, she is having a few mana cost adjustments to help her early game mana consumption to better match other mages.

While these are all buffs, they are mostly small quality of life adjustments. The only damage oriented buff coming this patch is 10% additional scaling on Shining Metal. This will help Shining Metal have more impact, even without the combo with Clay Soldiers.

Brouillard Mystérieux (Mysterious Fog)

  •  Réduction du Coût de Mana de 70/75/80/85/90 a 60/65/70/75/80.
  •  Réduction du temps pendant lequel Nuwa est révélée dans brouillard de 3s à 1s.
Soldats d’Argile (Clay Soldiers)

  •  Augmentation de la Vitesse de Déplacement de Base des Soldats de 350 à 365.
Métal Eclatant (Shining Metal)

  •  Réduction du Coût de Mana de 60 à 50.
  •  Augmentation de la Contribution Magique de 65% à 75%.
Éclats de Feu (Fire Shards)

  •  Peut maintenant passer à travers les obstacles des joueurs pendant son envol.


“Season 5 brought many item and balance adjustments that have impacted many “balanced” gods. Some go up, and some go down. Ra has gone down. We are increasing his Movement Speed to better match most mages and giving Celestial Beam more scaling, rewarding him for landing this ability. These changes should help him bounce back in the new Season.”


  •  Augmentation de la Vitesse de Déplacement de 355 à 360.
Rayon Céleste (Celestial Beam)

  •  Augmentation de la Contribution Magique de 80% à 90%.


“Thoth is in a unique position with the current mage itemization. The bonus Penetration from his passive lets him ignore the fact that Mage Penetration item choices have been limited. With that bonus Penetration and the high scaling from his abilities shot through Glyph of Pain he becomes a powerhouse in the late stages of the game. Skilled Thoth players who play him especially safely and don’t miss many abilities can control teamfights and poke out enemies constantly, making him difficult to counter. We are bringing down his top end potential by lowering the amount of Penetration his passive provides and decreasing the bonus Magical Power scaling from Glyph of Pain.”

Estimation Macabre (Dead Reckoning)

  •  Réduction de la Pénétration Magique par charge de 4 à 3 (le total passe de 20 à 15).
Glyphe de Douleur (Glyph of Pain)

  •  Réduction de la Contribution Magique pour la Compétence et pour l’Attaque de base de 10% à 5%.
  •  Ajustement de la description pour mieux décrire comment les dégâts bonus de la compétence s’appliquent aux projectiles de l’Attaque de Base.


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